Carbonated is a games studio founded in 2015 by industry veterans who’ve built and run some of the biggest games in the world at companies like EA, Sony and Zynga. We’re fortunate to be backed by some of the best partners in the world, including a16z, Bitkraft and Com2Us.
Our culture is based around a shared love of playing and building games as well as experimenting together. We do work extremely hard, but we’re trying to build something we can all be proud of.
Ultimately, we aspire to have a company where people want to spend their entire careers. As you may have guessed, we want to bring on folks who share our key values:
We’re fortunate enough to be working on our dream game MadWorld , which is pioneering new methods to blend web2 & web3 gameplay, all in a real-time global PvP battler (think if The Division had a baby with Eve Online ) with a few fun twists!
You’re excited to build worlds piece by piece — crafting modular systems that empower artists and designers to quickly create beautiful, optimized, and reusable environments. You thrive on creating versatile kits of parts (buildings, props, structural elements) and setting up smart workflows that balance art direction with technical constraints.
You’re comfortable in Blender’s Geometry Nodes, Maya’s Python tools, or O3DE’s ScriptCanvas (or Unreal’s Blueprint-style workflows). You’re not a full-time programmer, but you can think procedurally and know how to set up systems that make building worlds fast, efficient, and fun.
Really? Awesome! Send your resume and cover letter to jobs@carbonated.com!
Carbonated is an equal opportunity employer. We celebrate diversity and are committed to creating an inclusive environment for all employees.
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